/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.knownlist;

import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.actor.L2Decoy;

public class DecoyKnownList extends CharKnownList
{
    public DecoyKnownList(L2Decoy activeChar)
    {
        super(activeChar);
    }
    
    @Override
    public final L2Decoy getActiveChar()
    {
        return (L2Decoy) super.getActiveChar();
    }
    
    @Override
    public int getDistanceToForgetObject(L2Object object)
    {
        if (object == getActiveChar().getOwner()
                || object == getActiveChar().getTarget())
            return 6000;
        return 3000;
    }
    
    @Override
    public int getDistanceToWatchObject(L2Object object)
    {
        return 1500;
    }
}
